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Tips for completing the game Divinity Orginal Sin 2. Passing game #062

The Inquisitor's Class

Barter

The opportunity to make a good profit from the mining that you find plays an important role in maintaining your cash balance at the right level. Your team should have at least one person specializing in this field; you will be prepared for any necessary expenses.

Which abilities should I choose?

The fighter has access to two schools (Geomancer and War), which means that he can choose from 8 starting abilities. The choice of abilities is good, and they are suitable for a fighter who uses a sword and shield.

However, if you want to use a two-handed weapon or use two swords, you can make small changes, which are presented in the table below.

Strengthen
The default ability, nothing needs to be changed here.

Ram

If you do not plan to use a shield, this ability should be switched to Bouncing Shield (which cannot be activated without a shield) - Battering Ram allows you to get to the enemy faster and knock him down when he does not have physical armor.

If you inadvertently let your enemies get behind the front line or when they try to escape, this ability is great for shortening the distance and knocking them down.

Battle stomp

Like "Strengthening", this is the default ability.

You can find the basic parameters for this class below.

Attributes

In the case of Inquisito r, three attributes have been improved:

Power

The extra power is useful to this character because he can do more damage when using a weapon. Another good point is the increased load capacity.

Intelligence


Since the Inquisitor's main strength is magical attacks, high intelligence will allow them to fight more effectively and deal more damage.

Fighter Class

This page of the Divinity Original Sin 2 manual contains a detailed description of the Fighter. You will get acquainted with the basic information about this class, the recommended style of play, as well as its main advantages and potential disadvantages.


Which abilities should I choose?

Enchanter has access to two schools (Aerotheurge and Hydrosophist), which means they can choose from 8 primary abilities. You should make small changes and select the abilities shown in the table below.

Electric discharge

The default ability is meaningless to change.

Restoration

Rain should be switched to Recovery - healing is useful from the very beginning of the game when your team lacks healing abilities and potions. The rain scrolls are easy to get. Mi è davvero piaciuto acquistare viagra generico interfaccia e supporto sono solo 100 su 100